LUXIMINER DEMO
LUXIMINER
DEEP-SPACE IDLE SURVIVAL MANAGEMENT
Profit means nothing if your crew dies first.
⛏ START FROM NOTHINGYou begin with only a pickaxe and an empty station. Mine manually, sell precious platinum, and slowly build a self-sustaining empire in the void. |
⚡ CRITICAL CHOICESEvery supply ship forces impossible decisions:• Hire workers • Buy oxygen, food, and water • Save credits for upgrades |
🔬 RESEARCH LABGuide your ship through constellation networks to accelerate discoveries and unlock 60+ upgrades. |
☄ DANGER NEVER SLEEPSMining accidents, asteroid impacts, structural failures, and market crashes can erase hours of progress in seconds. |
CORE SYSTEMS
| 📈 Dynamic market economy | 🚀 Ship trading |
| ⚠ Risk management | 💎 VIP ship buffs |
| 📦 Expandable storage | 🤖 Progressive automation |
From a dying asteroid belt
to a fully automated mining empire.
SURVIVE • OPTIMIZE • PROFIT
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 3.5 out of 5 stars (4 total ratings) |
| Author | MadHat Studio |
| Made with | Godot |
| Tags | 2D, Clicker, Incremental, Management, Pixel Art, Sci-fi, Singleplayer, Space |
| Average session | A few seconds |
| Languages | English |
| Content | No generative AI was used |
Download
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Click download now to get access to the following files:
luximiner_DEMO_v0.2_desktop.zip 99 MB
Development log
- LuxiMiner — Official Teaser Trailer | Deep Space Mining Demo76 days ago
- #2 - UI Update + Faster Progression Flow92 days ago
- #1 - Quick changes and balancing automining97 days ago





Comments
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This is a great game, its very nice and calm, its fun and easy to grasp, the music is very nice, the graphics are very nice, overall a great game, I highly recommend 😊
Thank you so much, really glad you enjoyed it 😊
I like the graphics and the idea overall. The mini game of hitting the asteroids is pretty cool!
I didn’t fully understand the automation mechanism with the workers. They’re very slow and consume a lot for what they produce. I ended up ignoring the workers and just clicked on the mine button to sell at the market. This way I was able to get ahead with the research without having to manage the 3 different resources by buying them from the ships. Maybe I’m missing something, but they just got in the way of the research.
Thanks a lot for the feedback!
You’re definitely not the only one mentioning that progression with the workers/automation feels pretty slow right now. I’m currently working on rebalancing the mining values for employees/automining and adjusting the mine cycle times so automation feels more rewarding and useful compared to manual mining.