LUXIMINER

DEEP-SPACE IDLE SURVIVAL MANAGEMENT

Profit means nothing if your crew dies first.


⛏ START FROM NOTHING

You begin with only a pickaxe and an empty station. Mine manually, sell precious platinum, and slowly build a self-sustaining empire in the void.

⚡ CRITICAL CHOICES

Every supply ship forces impossible decisions:

• Hire workers
• Buy oxygen, food, and water
• Save credits for upgrades

🔬 RESEARCH LAB

Guide your ship through constellation networks to accelerate discoveries and unlock 60+ upgrades.

☄ DANGER NEVER SLEEPS

Mining accidents, asteroid impacts, structural failures, and market crashes can erase hours of progress in seconds.

CORE SYSTEMS

📈 Dynamic market economy 🚀 Ship trading
⚠ Risk management 💎 VIP ship buffs
📦 Expandable storage 🤖 Progressive automation

From a dying asteroid belt
to a fully automated mining empire.

SURVIVE • OPTIMIZE • PROFIT

StatusIn development
PlatformsHTML5, Windows
Rating
Rated 3.5 out of 5 stars
(4 total ratings)
AuthorMadHat Studio
Made withGodot
Tags2D, Clicker, Incremental, Management, Pixel Art, Sci-fi, Singleplayer, Space
Average sessionA few seconds
LanguagesEnglish
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

luximiner_DEMO_v0.2_desktop.zip 99 MB

Development log

Comments

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This is a great game, its very nice and calm, its fun and easy to grasp, the music is very nice, the graphics are very nice, overall a great game, I highly recommend 😊

Thank you so much, really glad you enjoyed it 😊

(+3)

I like the graphics and the idea overall. The mini game of hitting the asteroids is pretty cool!

I didn’t fully understand the automation mechanism with the workers. They’re very slow and consume a lot for what they produce. I ended up ignoring the workers and just clicked on the mine button to sell at the market. This way I was able to get ahead with the research without having to manage the 3 different resources by buying them from the ships. Maybe I’m missing something, but they just got in the way of the research.

(+1)

Thanks a lot for the feedback!

You’re definitely not the only one mentioning that progression with the workers/automation feels pretty slow right now. I’m currently working on rebalancing the mining values for employees/automining and adjusting the mine cycle times so automation feels more rewarding and useful compared to manual mining.